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Quests

Use this guide to set a quest, complete one, and get it approved.

Before you begin

You need a household. Game Masters set quests; Players complete them. If you're a Game Master you can do both.

Setting a quest

Open Family, then New quest. A quest needs a title and a reward in XP and gold. Everything else is optional.

Choose who does it:

  • Assigned — you pick one or more Players, and each gets their own copy. One person finishing theirs doesn't affect anyone else's.
  • Claimable — nobody is assigned. The quest sits on the claim board and the first Player to take it gets it. Once claimed, it's theirs alone.

Choose whether you review it. Leave approval on and the Player's submission waits for you. Turn it off and the quest completes the moment they submit, paying out immediately. Turn it off for things you don't need to check.

Pick a category, if you want one — it's optional, and nothing is picked by default. Every household starts with Kitchen, Tidying, Outdoor, Pets, Homework and Self-care, and a Game Master can rename any of them, switch off the ones the household doesn't use, or add their own — see Household settings. Only the ones still switched on are offered here; tap the chip again to clear it back to none.

Choosing one feeds three things: a goal objective built around it — "5 Kitchen quests" only counts quests you've put in Kitchen — the category's own trophy, and the "Most done" figure on Statistics. Leave a quest uncategorised and it still pays XP, gold and any real reward exactly as normal; it just doesn't feed those three.

Add a due date if it matters. A quest past its due date can't be submitted until you move the date.

Add a real reward — money, screen time, or anything you describe — if XP and gold aren't the whole deal. Real rewards are tracked and paid by you, not by the app. See Rewards. The amount caps at 1,000,000, which leaves room for an event with its real-reward switch on to double it without breaking the payout record; above that the form asks you to check the amount instead of saving.

Repeating quests

Set a quest to repeat and the app creates a fresh copy each period rather than all at once. A daily quest appears each day; a weekly one each week. Nothing piles up while a Player is away. Stopping the repeat takes back every copy that isn't already approved, not just future ones — anything a Player hasn't finished yet, including a submission still waiting on review, disappears from their board too. Approved copies stay, since those are paid history.

Stopping is refused if a running goal is counting on this quest to keep an objective reachable for one of its participants — the app names the goal and offers to stop anyway.

Manage them under Family, then Recurring.

Completing a quest

Your quests are on Home. Open one, add a note if you want to say something about it, and submit.

If the quest needs approval it moves to Pending and waits. If it doesn't, you're paid straight away and see what you earned.

Approving

Submitted quests appear under Family, then Approvals. Approve and the Player is paid at once — XP, gold, and a real reward entry if the quest had one.

Reject and give a reason. The quest goes back to the Player marked "Needs redo", with your reason shown, and they can submit it again. Rejecting costs nobody anything; it's a redo, not a penalty.

The quest overview

Family, then Overview: every quest in the household, filtered by Active, Completed, Missed or All.

It shows a month by default. The period control at the top reaches further back — a year, or everything. Only finished quests fall outside the period: anything still open, waiting on your review, or sent back for a redo is listed however far back it goes, because that's what Active is for.

Changing a quest

Open the quest overview under Family and tap Edit. You can change a quest until it's finished — its title, description, category, XP, gold, and due date. A quest keeps whatever category it was filed under even if the household has since switched that one off, so it stays editable. Tap the selected category again to clear it, same as when creating a quest — the quest is left uncategorised. A quest whose every copy has been approved is closed to edits, since changing it would rewrite rewards already paid.

Moving the due date updates the Players' copies too. That's how you give someone more time on something they've missed.

Recategorizing a quest is refused if a running goal is counting on it to keep an objective reachable for one of its participants — moving it out of the category would push that Player out of reach. The app names the goal and offers to save anyway; choosing that goes ahead and accepts that the goal may need a fix. Adding another quest that covers the same objective clears the block too, and so does the goal ending.

If the quest is already with somebody, the app asks you to confirm. Raising a reward mid-quest is fine; lowering one after they've done the work is the thing worth pausing over.

You can't change who a quest is for, how it repeats, or a real reward already attached. Those are a different quest — remove this one and set a new one.

Editing a repeating quest changes every copy made from then on. Copies already handed out keep what they had.

Giving a quest back

If you claimed a quest and can't do it after all, put it back. It returns to the claim board for someone else to take.

You can only do this with quests you claimed. One a Game Master assigned to you stays yours — ask them to take it off you instead. And once you've submitted it there's nothing to put back, since the work is done and waiting on review.

Taking a quest off a Player

Game Masters can remove any quest that hasn't been approved yet. It's next to Edit on the quest overview, and it takes the quest off one Player only.

There's no separate action here to delete a one-off quest from every Player at once. For a repeating quest, Stop (under Family, then Recurring — see Repeating quests) does that instead, and it can't be undone.

Removing an assigned quest takes it off that Player only; anyone else it was assigned to keeps theirs. Removing a claimed one puts it back on the board.

You can remove a quest a Player has already submitted, which throws their submission away. The app asks first. Reject it instead if you want them to have another go.

A removed quest never counts against a Player's streak.

When a quest runs out of time

Past its due date, a quest shows as Expired on the Player's Home and can't be submitted. It doesn't count against their streak — a day they couldn't act on isn't held against them.

Move the due date and it comes back to life, submittable again.

Five days past its due date, a quest nobody finished closes for good and leaves the Player's board. You'll still see it; they won't. Nothing is sent to them when this happens — there's nothing left to do about it.

Common issues

A Player put a quest back and I can't find it. It's on the claim board again, ready for someone else.

A quest is back on the claim board and nobody put it there. The Player who had claimed it left the household. Removing someone releases a claim they hadn't finished, so the quest isn't stuck with them.

A Player can't submit. Check the due date. Past it, they can't submit until you move it. After five days the quest closes and moving the date won't reopen it — set a new one.

Two Players tried to claim the same quest. Only the first gets it. The other sees it's already claimed. This holds even if they tap at the same moment.

I approved twice by accident. You can't. The second approval is refused and nobody is paid twice.

A repeating quest didn't appear. Copies are made when a Player opens their quest list, not on a schedule. Ask them to open the app.

I stopped a repeating quest and a Player's copy vanished. Stopping takes back every open copy, not just future ones — including anything they'd already submitted and not yet reviewed. Copies already approved stay in their history, since those are paid. Reject it instead if you want them to have another go on one still open.

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